var blocks = [];
var blockDestroyLimit = 1;
function createBlocks() {
	for(i=0; i<4; i++) {
		var block = {};
		block.imageData = assets[6];
		block.width = block.imageData.width;
		block.height = block.imageData.height;
		block.x = (width/4)*.5 - block.width*.5 + (width/4)*i;
		block.y = 350;
		block.assetID = 6;
		block.destroyID = 0;
		block.id = i;
		block.dead = false;
		blocks.push(block);
	}
}
function damageBlock(block) {
	block.destroyID++;
	if(block.destroyID>blockDestroyLimit) {
		block.assetID++;
		if(block.assetID>9) {
			block.dead = true;
		}else{
			block.imageData = assets[block.assetID];
			block.width = block.imageData.width;
			block.x = (width/4)*.5 - block.width*.5 + (width/4)*block.id;
			block.destroyID=0;
		}
	}
}
