function resetCanvas() {
	context.fillStyle = "#FFFFFF";
	context.fillRect(0,0,600,600);
}
function render() {
	if(!gameStopped) {
		resetCanvas();
		userBulletHitTestBlocks();
		hitTestLogo();
		
		drawLogo();
		loopEnemies(userBulletEnemyHittest);
		checkEnemiesY();
		enemyBulletHitTestUser();
		enemyBulletHitTestBlokcs();
			
		randomlyEnemyBulletTrigger();
		moveUserBullet();
		moveAndDrawEnemies();
		moveAndDrawUser();
		
		drawHeader();
		drawHealths();
		drawScoreBoard();
	}
}
function drawHeader() {
	context.fillStyle = "#FFFFFF";
	context.fillRect(0,0,600,50);
}
function drawScoreBoard() {
	context.fillStyle    = "#000000";
	context.fillText("Score: " + globalScore,10,28);
	//document.getElementById("score_board_txt").innerHTML = "Score: " + globalScore;
}
function nextLevel() {
	//logoXSpeed+=1;
	enemiesCreateMoveStepper-=3;
	enemyMoveStepper = enemiesCreateMoveStepper;
	enemyBulletLimit-=30;
	resetEnemies();
}
